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HQ Mission Walkthrough 7

Once you get your spy phone, you can go to HQ and do missions by clicking on the Top Secret folder in the bottom right corner of your screen. It's best to do them all in order. This page will show a detailed walkthrough of the seventh mission.


Mission 7: Clockwork Repairs

First, talk to G. He will ask if you were aware that the Clock Tower in the Snow Forts was broken. Answer yes. G will say that at 10:00, the Clock Tower malfunctioned due to a fatal error. He will say that all of the other clocks have gone haywire too, as a result of being directly linked to the Clock Tower. He will tell you that he found some surveillance footage from the Snow Forts just like he did in the third mission. Then he will tell you to click on a screen that he's pointing to to see it. It is the one that is flickering. Click on it. It will show the polar bear, Herbert, ripping out a gear from the Clock Tower and his crab, Klutzy ripping of the target that you throw snowballs at. G will say that it's interesting. Then he will tell you to investigate the damage and fix the clock. Now, go to the Snow Forts. Turn right until you see an orange penguin in an construction outfit. Talk to him. He will say that his name is Rory and that the Clock Tower is missing important parts. He will say that some of the parts include the Prime Gear and an Anti-discombobulating Spring. He will also say that the Snowball Powered Target-Winder is missing, too (the part that Klutzy took). Take a look at the Clock Tower. It is definitely missing three main parts. Talk to Rory again. He will say that the spring is North of the Snow Forts. He keeps saying to look for replacements and clues. Go to the Town. The Rookie agent from the third mission will be there. Talk to him. He will say that he's putting up missing posters for the Prime Gear. Ask for one. Put it in your inventory. Now, go to the Dock. There will be two blue penguins. One will be packing up snowballs. And the other one will be, hey, that's the missing target! Talk to either one. They will say that they saw Klutzy walking by with it. They will say that they thought that Klutzy was playing a game, but when they threw a snowball at him, he ran away and dropped the target. They say that they are practicing to beat the Red Team in a snowball fight. When you ask for the target back, they will think that you might be a spy from the Red Team. They will make you hit the target three times to become a member of the Blue Team. The penguin will walk around and you have to hit the target three times. You must be careful. Your snow ball supply is limited to ten snowballs. When you want to hit a snowball, hold down the mouse to gain velocity and click to fire. When you do it, the penguins will give you the target. Go to the Sport Shop and turn right until you see a bunch of posters. Below the posters is a life preserver. Put it in your inventory. Then, go back to the Dock and give the life preserver to the penguins. Now, go to the Snow Forts and put the target back on the clock. Then, go to the Beach. Turn left until you see a yellow penguin. He will say that a yellow puffle made the chair for him because he drew it. Pick up the green bucket and put it in your inventory. Now, go to the Snow Forts and scoop up some snow with the bucket. Now, go to the Plaza. Enter the Pizza Parlor. There will be some sheet music on the floor next to the piano. Put it in your inventory. Now, leave the Pizza Parlor and go to the Stage. Turn right until you see a piano. Click on it. There will be a yellow puffle behind the curtains. Put the sheet music on the piano and play that tune. The yellow puffle will walk over and it will be seeming to follow you like the black puffle in the second and sixth missions, but he will just stay there. Give him the picture of the Prime Gear. He will nod his head. Give him the bucket of snow. He will make the gear out of snow. Go to HQ. Go into the Gadget Room. Turn left until you see a machine called the Test Chamber. Put the Snow Prime Gear on the Test Chamber and pull the lever. Click on the button with a snowflake on it and pull the lever again. Put the ice Prime Gear in your inventory and go back to the Snow Forts. Put the Prime Gear in the Clock Tower. Now, go HQ. Turn left until you see the invention cabinet. Click on it. You must type in the word key in code and the lock will open. Put the magnet in your inventory. Now, go to the Iceberg. Turn left until you see the spring in a chunk of ice. Use the magnet to get it and put it in your inventory. Then go to HQ. Go into the Gadget Room. Turn left until you see the Test Chamber. Put the frozen spring on the Test Chamber and pull the lever. Click on the button with fire on it and pull the lever again. Put the thawed spring in your inventory and go back to the Snow Forts. Put the spring in the Clock Tower. Yay! You fixed the Clock Tower! Suddenly, your inventory will pop open and your spy phone will start ringing. Click on it and you will get a message from Herbert. Read what he has to say. Now, G will come. G will talk to you and it's mission over! You can now get the Mission Seven Medal and a Blue Pennant. These items will be in your inventory and you can view them by clicking on them. Next mission updated soon!


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